The Sins of the Father

Cavern to Hell Part 2

Sin tried to move the statue in the room with the gargoyles and failed to do so. Gir decides to help and finally moves the statue off of the ladder. Wheezer climbs down first followed by Gardain jumping down the hole. The rest of the party climbed down after. Upon entering the room the party notices engraved lines in the four surrounding walls and the four corners each contain a statue with a goblet. Wheezer moves to a statue cuts himself and pours the blood into the goblet. One of the lines shine with the flow of blood. Next Gardain moves to the door and attempts to open it he is slid back. The Erevan, Sin, and Gir also cut themselves and pour the blood into the remaining gauntlets. The blood pools on the ceiling and finally drops into three apparently hostile creatures. The party fights the creatures until none remain. At the end the party takes a short rest and Charles mops up the blood with his spare cloth armor. The party proceeds through the door and down some stairs. Upon reaching the lower floor Inglop charges the stone door at the end of the hallway completely shattering the stone door. At this point a majority of the party also move inside the room to be confronted by some form of ice humanoid. The party destroys it and finds several valuable items that Erevan picks up. Sin begins searching the room and discovers that the central pillar can be moved. He then finds a blue stone underneath it that he then picks up against Wheezer’s many complaints. As soon as the stone is removed a new stronger door seals the party inside of the room. Also the ice on the floor shifts into creatures. Inglop grabs Gardain and throws him onto the pedastal where he calls out a challenge to the ice creatures who surround and die to Gardain’s hammer. Only to have two new ice creatures replace each of the fallen ice creatures. At this point most of the party attempts to retreat. The only one safely outside of the room is Charles who was not in the room when the stone was picked up. At this point a Wheezer and Erevan work together to open the locked door. Meanwhile Gardain and Sin slaghter a fair number of the ice creatures. The team makes a hasty retreat through the now open door with Sin flying out of danger while pulling Gardain and Gir. During the retreat Wheezer realizes that with the damage from the stone he will die before completing his goals and agrees to store the stone inside of Gardain’s piggy until he needs it. Once all party members have left the room the ice creatures return to the floor. The party leaves the dungeon returning to the airship for an extended rest while the crew of bugbears fly them to Ormithon.

Cavern To Hell Part 1

Upon waking in the middle of the hidden room the party begins by healing Charles who laid on the ground in a stable condition during the night. After this the party leaves the room to finish exploring the dungeon. Gardain puts away his hammer and carries the sleeping Charles as they proceed. Wheezer and Erevan arrive at the previous room where the dragons guts lay throughout the room. Wheezer lights these on fire. The party proceeds back along the path they had taken until they see an area they have yet to explore.

At this point Wheezer blasts down the wooden door. Sin proceeds inside and finds a diamond with an estimated value of 5000 gold pieces. He quickly pockets the diamond before the rest of the party sees it. Upon reaching the entrance of the dungeon the party finds themselves staring into a massive blizzard.

Sin then announces that the airship looks to be on its way to pick us up. Gardain begins rummaging through his bag and states that it is not our airship. Upon closer inspection Sin realizes that the flying object to the north is a dragon. At which Gardain says to make a break for the airship. Wheezer complains that we should be burning this inferior creature but Erevan proceeds to follow Gardain towards the airship without listening to the tiny wizard on his shoulder. Sin moves to make a dash to the north hoping to get the dragon to follow him away from the party and then outrun the dragon before circling back to the group. Erevan is the first to arrive on the airship and quickly prepares the ship for battle. Gardain is next tossing Charles into his room and proceeding to start up the airship. The dragon lands at the entrance to the cave ignoring all members of the party and calling into the cave in a language unspoken by the party. Sin begins walking back to the airship. The dragon walks over to Sin and asks if he has been inside of the cave recently. Sin tries to inform the dragon that he did indeed enter the cave but left when he discovered dragons fighting. The dragon proceeds down into the dungeon while Sin returns to the ship.

The party proceeds south west towards the Cavern to Hell that was shown on the map in the previous dungeon. During this three day travel the group feasts on the dragon meat obtained by the bugbears from the slain enemies. Charles is the only party member that refuses to eat the dragon meat. Upon arriving at the cavern to hell the party enters and begins to explore.

They find a door that upon reaching it shines with a purple light and welcomes them to the cavern. Gardain pushes open the door and Erevan proceeds into a room with a multitude of pillars. Gargoyles attack the party darting between the pillars while striking the group with their claws. Eventually the party overcomes the gargoyles and Gardain takes some of the dust left from the gargoyles into his bag.

More Dragons

The party continued down into the ruins. Charles looked around the passageways to make sure there were no traps while the party continued forward. Upon reaching the stairs Gardain and Gir continued at an uninterupted pace down the stairs into the next room. J sensed two large auras of magical energy separate from the energy emanating from the ruins and warned the party of this while proceeding down the staircase. Upon reaching the lower floor Sin checked the room on the right and issued an all clear. At the same time Gir checked the room on the left and also gave the all clear. Gardain walked straight to the center door pushed it open and continued walking finally halting when he saw the two dragon like creatures. Gradain greeted the dragons which responded with get out of here. Gardain then mentioned that we are looking for something and can’t leave until we find it. The dragons then mention the map again while trying to tell the party to leave. Gardain mentions that we had met similar creatures on the floor above also looking for a map. At this point Charles tries to help Gardain and says we killed those morons. Gardain realizing the danger quickly states and if you don’t want to end up in the same state you will help us find the orb and we will be on our way. This leads to a fight where the party wins and receives 1750 exp. They also find a small assortment of items and finally a secret passage. Gardain and Gir attempt several times to proceed down the passage only to be thrown back with a large amount of force. Wheezer and Erevan realize the trap and disarm it allowing the party to continue forward.

Exploring the Dragon Tomb

Erevan, Sin, J, Gardain, and Wheezer continue into the ruins.
J hears noises coming from the room down the passage to the right.
Gardain asks for suggestions when reaching a three way fork.
Erevan points out that military tactics continually choose the right hand path in order to make sure they clear every room.
Gardain follows this advice and takes the right passageway to a door.
Gardain opens the door and sees 2 silver scaled lizard like creatures and a blue and silver lizard like creature all of which were searching the room.
Gardain says “Sorry wrong room”, and then shuts the door.
Wheezer runs up and reopens the door.
The dragons tell the party to leave the ruins.
Gardain gives an explanation that we cannot leave until we find the glowing orb. Also the dragons are searching for a map of some kind.
One dragon holds out a perfect sphere rock and gives it to Gardain.
Wheezer lights the rock on fire.
Gardain believes it to be an everlasting stone of fire.
Due to the sudden use of magic the dragons attack.
During the battle Charles shows up and does some needed healing.
After the battle the party discovers two amulets one of physical and the other of mental resolve and a ruby scabbard.
Gardian also takes the scales, teeth, and claws from the dragons.

Leaving Ormthon

-Gardain is taken to prison by the guards.
-Gir runs and loses his pursuers after a few minutes and returns to J.
-Sin just continually remains just a few steps ahead of the guards with ease and decides to be a distraction for 2 hours.
-Gir and J decide to return to the ship at a leisurely pace.
-Erevan and Charles continue to try and start the ship without Gardain
-Charles believes that by removing the four large stones in the engine room the ship will begin to fly.
-Erevan threatens and stops Charles from removing the stones
-The bugbears hear the commotion and walk into the room
-Erevan and Charles try to convince them to restrain the other because they are trying to help the ship
-The bugbears confused by the argument tie up both Charles and Erevan and toss them in the storage room with Slash
-At this point Gardain wakes up in a jail cell with a sleeping gnome
-Gardain proceeds to scream and whine that he needs his piggy
-A guard appears and tells Gardain to follow him
-Gardain is thrown into a interogation/torture chamber where his piggy is lying on a table
-The guard captain enters the room and begins to ask Gardain about the other members of his party
-Gardain answers in a very stupified way and continually seems to talk to the pig
-The captain gets that Gardain is travelling with a bugbear named Gir, several other bugbears, a guy in a sling, and two people that could be a danger to the city. Also Gardain lets it slip that he has a ship and a drake.
-The Captain then proposes that if Gardain would be willing to go on a small quest almost all indiscretions would be forgiven. Gir and Charles would still be banned from the city.
-After coming to an agreement Gardain leaves with an escort of several guards to return to his ship
-Meanwhile, Yami arrives at the ship and ignoring Charles screams returns to his room and goes to sleep.
-Next Gir and J arrive at the ship. Gir checks in with the bugbears before also going to sleep.
-J checks the engine room and realizes that something is missing and needs to be added before they could take off. At which point he goes to check on the screaming coming from the storage room.
-J discusses the situation with Erevan and Charles and after decides that Erevans storing seems more believable unties Erevan.
-J and Erevan move Charles and tie him to the front of the ship.
-J and Erevan then return to the engine room to try and hotwire the ship.
-Gardain arrives with the party of guards.
-Believing that this could be Gardain, J and Erevan quickly replace the engine room door and travel to the storage room
-Gardain hands the drake over to the guards and then goes and starts the ship
-He flies at a low altitude keeping an eye out for Sin
-Sin spots the rope ladder and jumps getting tangled in the lines and is quickly pulled up by the party.
-The ship begins travelling along the road toward Rankali looking for Wheezer because Gardain knows that Wheezer was heading to Rankali
-Also Charles was released and let back onto the ship
-The bugbears spot a lone traveller on horseback and hover the ship before climbing down to offer trade. At the same time Charles is in conflict with Erevan and J. Causing Charles to leap off of the ship
-Wheezer(the traveller) sees the flying man jump towards him from the unknown creature in the sky and launches a fireball at it
-Charles nearly goes unconcious from the fall and fire
-The bugbears greet Wheezer and attempt to sell him items.
-Wheezer demands to be given the items when he recognizes the voice of one of the party and rejoins the group.
-He adds new information as to the location of where we can end the cold snap of this country
-The ship changes destination and finds old ruins based on Wheezer’s directions after three days.
-The party enters the ruins while the bugbears hunt for food

The Battle Rages On

-Gardain, Gir, Yami, and Jyyyyym are still fighting the town guard
-Sin, J, and Charles are returning to the ship
-Upon seeing the town guards running to some unknown location Sin and J divert and follow the guards
-Charles begins to run back to the ship
-Wheezer escapes from jail and is traveling towards Ormathon
-Erevan and his Bugbear team are negotiating terms to create cannon balls
- Gardain, Gir, Yami, and Jyyyyym begin trying to withdraw to the ship
-Jyyyyym escapes from the encounter and begins making his way back to the ship
-More guards surround the remaining members
-Yami teleports across the roofs and escapes
-Gardain is knocked unconsious; taken away
-Gir escapes to rooftops but is still surounded;
-Charles returns to airship and reports the disturbance to Erevan;
-Erevan attempts to start the ship but upon entering the restricted engineering door discovers four large stones and a pedastal that looks as though something is missing
-Erevan has no idea how to proceed without the missing object
-Sin and J attempt to divert guards by using J’s bluff and Sin’s intimidate
-Several guards pursue Sin and J most
-Gir also runs towards Sin and J and is also being pursued
-End of day

Chaos in he Streets

-Party flies to Ormthon
-Heads to city hall to find Charles’s brother
-Party finds city hall is able to find the shop that Jarod runs along with two other shops owned by people named Jarod
-Wheezer is in Rankali burning different buildings after the owners have refused to comply with his wishes
-Wheezer continued to burn things until beginning to preach to the people about rising up against their opressors.
-Wheezer is now surrounded by the town guards
-Yami is off looking for shops to train his skills and to find fish
-Gir kills a jarod while randomly walking through the town
-Those inside the shop witness the murder of said Jarod and call the town guards
-Yami intrigued by the disturbance follows the town guards by jumping along the rooftops.
-Gir spots Yami and climbs nearby roof to reach Yami
-Gaurds attempt to follow and one shoots Gir with crossbow
-Gir and Yami begins conflict with town guards
-Sin flies into air believing that Jarod is in the sky and spots Gir being shot with crossbow
-Upon hearing this Gardain runs in the direction that Sin pointed to help Gir
-Gardain joins the fight
-Charles Sin and J head off to the pawn shop
-Partner of the pawn shop is slain by Sin in an attempt to gain control of the shop; Party removes witnesses
-Conflict with guards draws more guards; Jyyyyyyym (a bugbear from Gir’s tribe) joins the fight with the town guards
-Jarod is killed
-Party (Sin) Liquidates all items in the shop (Monetary gains TBD)
-J changed into a guard and pretends to investigate the murder of the shop owners in order to make sure the real guards are not called

Yay Drake

• Airship leaves Tahoe for Raden
• Gardain hands out contracts to all party members that helped to build ship. It guarantees a 1% part of all profits from the airship sales. (All members that were not present for the game this weekend should state whether they signed the contract)
• En route to Raden the party is attacked.
• Wheezer is in Rankali all of Sovian and Naguyen are experiencing record cold in the spring time.
• Flying ship being attacked by 5 drakes in mid air combat.
• Gardain flies the ship away from three of the drakes.
• Inglip manages to restrain and muzzle a drake
• Other drake was killed and tossed off of the ship.
• Slash was knocked unconscious and restrained by the bugbears under Gardain’s order due to attacking the drake.
• Drake falls asleep on the ship. Please post to the forums here as to what to do with the drake.

Is that a moon!

• Girr re-assumes leadership of his clan, promising to lead them to great glory.
• Girr awakens the next morning and 1/3 of his tribe has gone missing
• Girr leads the remaining bugbears in a large mob to Tahoe, to help finish constructing the airship he promised them they’d inhabit from now on.
• Finished building airship.
• Took airship for test flight.
• Wheezer traveled to Arpol and from there paid for being smuggled to rankali where he researched for three days how to get to the moon.
• He discovered the where the stones to get to the moon might be.
• Our group is on to discussion for where to travel with airship.
• Please post to facebook page for ideas. A discussion has been posted so that we can decide where to go before Saturday. This will allow Paul to plan some more of the campaign. Just a note the DM will decide tonight where we are going anyone who has not posted to the discussion will not have their opinion heard. So far the only ones were Gir, Gardain, and Sin. As of right now the destination looks to be Raden.
• Also you guys suck for not being here.

The Tower Of Truth

-Arpol group meets “Dessim”
-ToT team doing trials o,O’
-Gir and wheezer get through their path…
-Back to Arpol: We all b b-huntahs bluff
-Arpol team gets paid after successfully convincing Dessim that they were the bounty hunters
-Back to ToT
-Erevan finds pool of water
-Needs to swim (he cant swim lulz…)
-Yami and Erevan cross the pool
-Arpol team: Get funding to build a flying ship after Gardain draws out most of schematics
-Gardain also gets Dessim to sign contract which remains in Gardain’s possession
-GNOME POWERED (wtf…? o,O”) failed bluff by Charles, J quickly calms Dessim down and the bounty hunters are forced to leave
-Arpol party buys 5 horses and proceeds to tower
-ToT party: doing skill checks
-Arpol group gets into tower while Tot group is stuck on trial of cooperation
-Arpol group is advancing quickly through tower
-ToT team is stuck due to party miscommunication
-Party is completing skill checks
-Arpol group meets Tot group at the trial of cooperation
-Charles and Sin solve the puzzle with help from Gardain informing them which doors open on his side
-Reach the end: all party members get one questions answered
-Various questions, most fairly useless
-J asked “What is the meaning of life?” told “42”
-Charles asked “What is the best way to kill my parents?” told “Your parents died of a heart attacks a week ago.”
-Erevan asked “Where is the nearest open fey portal that I can reach before it closes?” told “All fey portals are closed at the moment.”
-Gardain asked “Tell me the design specifications to an internal combustion engine?” given schematics
-Gir asked “How do I get squishy to stop talking to me?” no one else heard the answer.
-Wheezer asked “What he should do to destroy the world?” told to stop the people on the moon or he won’t destroy the world
-Entire party leaves tower and agrees to help build Gardain’s flying ship.
-Gir leaves party for two days to travel south and visit his tribe party members know only this.
-Should take party about a week and a day to finish all members have provisions provided from the Dessim investment.
-LoL is funny…
-Team fights….
-Exp Pending
-For anyone that wasn’t there I believe the DM will allow you to decide not to help with the construction so send him an email if you choose to not help. Helping however gets you 100 gold pieces but also 1% of all profits from the sale of these flying ships.

Experience Points
1000 exp points for all members even those not present.

-Gardain: 50exp – drawings, 50exp – building airship, 100exp – co-dm and writing program, 50exp – question, 100exp minors → total 350exp
-Charles: 50exp – question, 50exp – convincing gardain, 50exp buying horses, 100exp – minors → total 250exp
-J: 100exp – bluffs, 50exp – horses, 50exp – question, 100exp – minors → total 300exp
-Sin: 100exp – rope, 50exp – question, 100exp – minors → total 250exp
*Due to other party being stuck on the puzzle DM awards 200exp to each player in other party that was present. 100exp for minors and 100exp for question.
-Gir: Gets 50 bonus for cradling Wheezer as they ran through the traps. Along with the 200 mentioned previously.


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